Updated 2/26/09

Far Future Action

Welcome!

Thanks for visiting. This site is by a Traveller fan, for fans. Specifically, fans who love classic Traveller, but who don’t like certain aspects of it and are not thrilled with GURPS Traveller either. I have done what many dedicated referees of Traveller have in the past, which is to make their own version of the wonderful game we all love. And here it is, for all to do with as you please!

Updated 9/28/08: Streamlined trait categories and revised knowledge skill handling, among other tweaks.

What is this?

This document is my attempt to bring the best qualities of classic Traveller into the 21st century. The idea is to replace the weakest portions of classic Traveller, which are (in my opinion) the disjointed and random character generation, ambiguous skill resolution process and aging combat system. However, the background and flavor of the game – its best characteristics – should not be changed.

For those familiar with classic Traveller, this document should be seen as primarily a replacement to classic Traveller character generation, personal combat, and saving and skill throw resolution.

To accomplish these goals, a different dice system has been grafted onto classic Traveller and referred to when used as an “action test”. Beyond the new dice system, existing OGL content from the RPG by Gold Rush Games called Action! was used as a source of much of the new rules. While the dice system was not part of Action!, portions of this document were lifted from Action!.

This document also assumes those who are going to play this are familiar role-playing and with the Traveller universe. Terms like NPC, anagathics, jump drive, Zhodani and such are used without explanation. If you are new to Traveller, this is not the document to start with.

To use this document, you will need many classic Traveller products. Currently, most have been reproduced in convenient books by Far Future Enterprises. I recommend a complete set of Far Future Enterprises classic Traveller reprints. Classic Traveller items can be ordered through www.farfuture.net and Action! products can be obtained through www.goldrushgames.com

I hope you enjoy this, and have a good time with your gaming group putting these rules to the test. Please send any feedback, good or bad, to develand@gmail.com so that future versions of this document can improve.

The rules in this document still use standard six-sided dice, available all over the place.